Contents - Index


BallScore TableTop Game Properties



BallScore contains some functions to make life easier for table top game players. Each function and its purpose are listed below.

  Retrosheet rosters ( .ros ) 

BallScore can open these rosters just like a BallScore roster. BallScore will automatically recognize the Retrosheet format, you don't have to do anything special. Note however, if you later save the roster it will be saved in BallScore format so use a backup copy of your Retrosheet roster to open. 

The information used here was obtained free of charge from and is copyrighted by Retrosheet. Interested parties may contact Retrosheet at 20 Sunset Rd., Newark, DE 19711.
Be sure to visit http://www.retrosheet.org/
 

  Create LUF roster and lineups (*.luf)

This function can be a real time saver for replayers using BallScore to track their stats. LUF files are the creation of many people dedicated to creating the actual lineups used for every team in every year. Be sure to visit Gary Leven's site at http://groups.yahoo.com/group/ATMgrForBBW/

1. After clicking this button you have to browse to the desired .luf file and  open it.
2. Select the team you want to create a roster for.
3. Enter a file name for your new roster.

Your roster and complete lineups are now available in the RLM. 

  Create TRECS rosters (trecs.*)

TRECS files are files containing all the MLB teams for a specific year. This file is usually linked to a players.* file which contains up to 26 players for each team. The players.* file must reside in the same folder as the trecs.* file.

1. Browse to the trecs.* file you wish to open.
2. Select the team you want to create a roster for.
3. Enter a filename for your new roster.

TRECS files have the added benefit of containing each players card data. This data can be showed in BallScore as you score your game.

  Import carded player to the current roster

This function allows you to import any player from any players.* file into the current roster. The players card data will also be imported allowing you to view the players card while scoring.

1. Browse to the players.* file you wish to open, then open it.
2. Select the player to import.
3. Click the Add to roster button.

You can also Delete a player from the roster or Select a new players.* file to open.

  Import card data to a current player

This function allows you to import card data for players on your roster who currently don't have a card. 

1. Browse to the players.* file you wish to open, then open it.
2. Select the player on the left with the card data you wish to use
3. Select the player on the right who will receive the card data.
3. Click the Add card to player button.

Note that players on your roster who already have card data will have an (X) beside their name. You can also Delete a player from the roster or Select a new players.* file to open.

  Import LUF lineups into the current roster

This function will place lineups from the selected team that you choose into the current roster. This function works on a name match basis so all positions in the lineup may not be filled. 

1. Browse to the desired .luf file and open it.
2. Select the team that contains the lineups you want.

  Import player attributes from another roster

This function allows you to draw player attributes ( handedness and jersey ) from another roster and place them into the current roster. This function works on a name match basis so all attributes may not be imported.

1. Browse to the .ros file that contains the attributes and open it.

  Merge another roster into current roster

Use this function to combine all the players from 2 different rosters. The roster you select will be merged into the current roster. This function works on a name match basis so be sure to check for duplicate players when done.

1. Browse to the .ros file that contains the players to merge and open it.


  Always convert rosters to lower case when importing

Check this button to convert all imported names to lower case ( PETE HABEL to Pete Habel)